Match Scheduling

  1. Match-ups will be determined by MMR on the day before the next Cycle.
    1. Match-ups will be randomized within tiers.
    2. A match-up will not be repeated in consecutive cycles.
    3. A pair of teams will not be re-matched more than once if it can be avoided.
    4. When re-matched you must play the domination and payload map you didn’t play that team previously.
  2. Teams will be given two (2) opponents at a time to play within the following Cycle.
    1. Any matches not completed during their designated timeframe will be considered as double forfeits, unless there is documented effort by only one (1) team in which case it will result in a single forfeit for the opposing team.
    2. Teams that forfeit multiple times due to not fielding enough competitors at match time will be considered for removal from the league until the attendance problem is resolved.
  3. Captains shall mutually decide servers, maps and starting colors.
    1. All items can be negotiated, unless stated otherwise below.
    2. Custom Servers are allowed.
      1. Server locations that are not in or between both teams’ declared ideal server location are not allowed.
      2. If the first map is played on a team’s declared ideal server then the next map must be played on the other team’s declared ideal server. The tie breaker server location may still be negotiated.
    3. The Dash League Bot may be used to facilitate decision making when an agreement can’t be reached.
  4. Teams may play with four (4) players only in the event they are not able to field enough competitors at the time of the match.
    1. If one team can field five (5) competitors they may opt to play 4v4 but are not required to do so.
    2. Any map that starts 4v4 must continue and finish 4v4.
    3. Teams found to be taking advantage of this rule will be disqualified from the playoffs.
  5. League matches must be announced on the league calendar at least 24 hours before the match is to take place and must state both team’s names.